I would like to ask the more experienced and successful 3D artists how they achieve the correct smoothing required for the renders to be accepted here.
I am using Daz3d version 4 which is the free version and I am using the sub division feature to make my models render smoothly but I am still getting rejections and don't know what else I can do to improve this.
I have contacted support about specific files and I have also asked about this in the Daz forum, because I am not sure that their software is going to result in acceptable renders here.
Any hints and tips on how I can improve this beyond using the SubD feature in Daz?
Is it possible to get the right amount of smoothing using Daz3D or should I be looking at other software to achieve this?
Any advice anyone can give me will be gratefully received as I am fairly new to this and it is only recently that my renders haven't been smooth enough as they were in the past.
I am exclusive here and so need to improve my technique to remain so.
not sure I can answer any of your questions since I don't do 3D. I have a feeling that the sub-set of illustrators on here that do create 3D art might not visit the illustrator forum... I've always found that software companies have there own forums where users can ask questions... have you tried there? How about google?
Embe is correct - this category is really used more by vector artists, I only saw this post as it was on the front page.
I'm not sure what you mean by smoothing but probably it's visible polygons / jagged edges on the render. This might be more to do with the models than the render in some cases as, even with subdivision, isolated on white the edges may not look great. It is always worth while reviewing at 100% and tidying up with the blur tool where needed. Some of the textures even on the accepted images show banding which could be a result of the lighting - hard to advise without knowing the light setup.